D&D 5e

Choose from any of these official D&D adventures to get your game night scheduled today!

ice wind

Icewind Dale: Rime of the Frostmaiden

A tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Threatened by the Frostmaiden’s everlasting night, you must recite ancient rhymes, explore yawning glacial fissures, and discover a secret so old and terrifying few dare speak of it.

Players start at 1st level and finish at 12th.
Length: Long Campaign


Out of the Abyss

Explore the Underdark: a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is here that portals to the demonic Abyss open, and what lies beyond terrifies even the cruel creatures born to the dark. Stop the Underdark’s tumble into madness before it consumes you and all of the Forgotten Realms!

Players start at 1st level and finish at 15th.
Length: Long Campaign


Baldur's Gate: Descent into Avernus

Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

Players start at 1st level and finish at 13th.
Length: Long Campaign

Ghosts of Saltmarsh

Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.

Players start at 1st level and finish at 12th.
Length: Long Campaign


Waterdeep: Dragon Heist

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Players start at 1st level and finish at 5th.
Length: Short Campaign


Waterdeep: Dungeon of the Mad Mage

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

This adventure picks up where Dragon Heist left off.

Players start at 5th level and finish at 20th.
Length: Long Campaign


Princes of the Apocalypse

Traverse through flood, fire, wind, and stone in this epic adventure from Wizards of the Coast, pitting your party against the elemental powers of the corrupt prophets.

Players start at 1st level and finish at 15th.
Length: Long Campaign


Hoard of the Dragon Queen

In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

Players start at 1st level and finish at 8th.
Length: Medium Campaign


The Rise of Tiamat

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

This adventure picks up where Hoard of the Dragon Queen left off.

Players start at 8th level and finish at 15th.
Length: Medium Campaign


Tyranny of Dragons

Play the Hoard of the Dragon Queen AND Rise of Tiamat combined into one large campaign.

Players start at 1st level and finish at 15th.
Length: Long Campaign


Curse of Strahd

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

Players start at 1st level and finish at 10th.
Length: Medium Campaign


Tomb of Annihilation 

A shocking rumor buzzes through the Forgotten Realms; a mysterious affliction is targeting those who have been raised from the dead. This wasting disease, which marches its victims back toward the death they once defied, has been dubbed the “death curse.” When this wretched sorcery claims a life, divine magic no longer revives them. Any others who fall to their demise, through natural or unnatural causes, is similarly lost to the living realm.

Adventurers must travel to the peninsula of Chult to find the source of this death curse and destroy it. Chult is a tropical wilderness composed mostly of jungles, plateaus, impassable mountains, and belching volcanoes.

Player's start at 1st level and finish at 11th.
Length: Medium Campaign


Storm King's Thunder

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

Player's start at 1st level and finish at 11th.
Length: Medium Campaign


Tales From the Yawning Portal

Tales from the Yawning Portal
from Dungeons & Dragons brings seven classic adventures to a new game edition and a new platform! Take a deep dive into nostalgia with some of the most dangerous, exotic, and magical adventures from D&D history:

  • The Sunless Citadel (1st level)

  • The Forge of Fury (3rd level)

  • The Hidden Shrine of Tamoachan (5th level)

  • White Plume Mountain (8th level)

  • Dead in Thay (9th level)

  • Against the Giants (11th level)

  • Tomb of Horrors (12th level +)

Each adventure starts at a different level. 
Length: Each are Short Campaigns. But can be combined into one Long Campaign.

You can also choose from these unique 3rd party D&D 5e adventures!


Odyssey of the Dragonlords

At the dawn of time, a war between the gods and Titans left the world of Thylea forever changed. Thousands of years later, the first mortals arrived, carried by ship and dragon.

The Dragonlords were the champions who overthrew the Titans 500 years ago and forged the Oath of Peace. But the power of the Oath has waned, and now the Titans seek vengeance.

You are one of the heroes called by prophecy to end the conflict once and for all. Poets will sing of your deeds for centuries to come... if you survive.

Player's start at 1st level and finish at 15th.
Length: Long Campaign